How VR contributes to the realignment of Human Resources

Hagen im Bremischen | Increasingly, companies are using Virtual Reality to recruit and train employees. But with what intention do they use them at all? – VR experiences are developed in recruiting by the companies in order to give employees a feeling for the everyday reality of their future workplace. Deutsche Bahn, for example, has been using Virtual Reality in its recruiting since 2015. “Thanks to Virtual Reality glasses, interested parties can experience a job in a very real atmosphere within a few seconds,” explains Kerstin Wagner, Head of Talent Acquisition at Deutsche Bahn. Accordingly, VR offers employers the opportunity to offer applicants easily organized insights into work practice and to promote vocational training from a social point of view.

Virtual reality is also used by companies to select the best people for their team by evaluating candidates for their behaviour in a Virtual Reality environment. In this way, for example, the Israeli technology group uses Actiview VR. “The VR simulation allows us to control what the user sees, hears, feels. We see their behavior, and we can collect that data,” says Roy Elishkov, Vice President of Strategy and Business Development at Actiview. The approach to a puzzle can be observed and thus strategies become clear, Elishkov continues. For example, does an applicant approach it strategically and in linear order, or rather creatively? – All this becomes apparent in Virtual Reality.

From a technical point of view, Virtual Reality in Recruiting also offers applicants the opportunity to take a virtual tour of the offices or a differently designed work environment and get to know the managing director of a company personally. All these are useful applications in practice. In addition, it is also important for companies to look at things from a financial perspective. Jeremy Dalton from PwC UK sums up this perspective as follows: “VR allows the user to feel immersed in an experience, which is really useful from a skills perspective. There’s a cost argument too, as it can be logistically challenging to create these training scenarios in the real world”.

It is obvious that researching work scenarios using VR not only makes sense in recruiting, but also in training for everyday professional life. The present synopsis thus shows that the still relatively new Virtual Reality technology contributes to the reorientation of human resources.

Beitragsbild: © franz12 – stock.adobe.com